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Response Details (ID: 159 - UIGEN-X-32B-0727)

Prompt:

Design a UI for a game development tool with a game scene editor, a game object inspector, and a toolbar

Text Before HTML:

We are designing a game development tool with three main components: 
 1. Game Scene Editor (main area for editing the game scene)
 2. Game Object Inspector (panel for inspecting and editing selected game objects)
 3. Toolbar (top bar with tools and actions)

 We'll use a dark theme similar to the provided template but with a focus on a game development environment.

 Color Scheme:
   - Background: dark gray (similar to the template's dark theme)
   - Accent: We'll use a blue instead of yellow for a more tech/game feel (e.g., #3b82f6 for blue-500)
   - Text: light gray and white

 Layout:
   - The toolbar will be at the top.
   - The main content will be split into two: 
        Left: Game Scene Editor (taking most of the space)
        Right: Game Object Inspector (a sidebar)

 We'll use Tailwind CSS and the same structure as the template (with the same fonts and base styles) but adjust the content.

 Steps:
   1. Set up the HTML structure with the same base styles and fonts.
   2. Define a color scheme in the :root (using blue as the primary accent).
   3. Create the toolbar at the top with buttons for common actions (like save, undo, redo, etc.) and tools (select, move, rotate, scale, etc.).
   4. The main content area will have two columns: 
        - The scene editor (with a placeholder for now, maybe a grid or a canvas)
        - The inspector panel (with a form to edit properties of the selected game object)

 Note: We are not building a functional game engine, just the UI.

 Let's design the toolbar with:
   - Logo on the left
   - File operations (New, Open, Save, Export)
   - Edit operations (Undo, Redo)
   - Tools: Select, Move, Rotate, Scale, etc. (as buttons with icons)
   - View options (maybe a dropdown for scene settings)

 The scene editor will be a large area with a grid background (like a typical game editor).

 The inspector will have a list of properties (transform, materials, components, etc.) that can be edited.

 We'll use the same animation and interaction principles as the template (like the hover effects for buttons).

 Since we are using Tailwind, we can use utility classes for layout and styling.

 Let's code accordingly.


# Game Development Tool UI

I'll create a modern game development tool UI with a scene editor, object inspector, and toolbar using Tailwind CSS. The design will feature a dark theme with blue accents suitable for a game development environment.

Generated HTML Page:

View Generated Page (ID: 159)

Text After HTML:

## Key Features of the Game Development Tool UI

1. **Modern Dark Theme** - Uses a dark blue color scheme with accent colors suitable for game development
2. **Three Main Sections**:
   - **Left Panel**: Scene hierarchy with game objects organized by category
   - **Center Area**: Scene editor with a grid background and sample game objects
   - **Right Panel**: Inspector with detailed properties for selected objects

3. **Top Toolbar**:
   - File operations (New, Open, Save)
   - Edit functions (Undo, Redo)
   - Play button to test the scene
   - Settings access

4. **Bottom Toolbar**:
   - Scene information display
   - Grid size controls

5. **Interactive Elements**:
   - Hover effects on buttons and panels
   - Object selection highlighting
   - Property editing fields
   - Component management

6. **Responsive Design**:
   - Flexible layout that adapts to different screen sizes
   - Scrollable panels for long content

The UI follows modern design principles with a focus on functionality and usability for game developers. The dark theme reduces eye strain during long development sessions, while the blue accent color provides visual hierarchy and highlights important elements.

Metadata & Tokens:

Prompt Tokens: 20

Response Tokens: 582

Total Tokens: 602

Timestamp: 2025-07-27 20:46:01

Temperature: 0.60

Top P: 0.95

Top K: 20

Max Tokens: 40000