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Response Details (ID: 55 - UIGEN-X-4B-0729)
Prompt:
Make a game development UI with a level editor and asset library
Text Before HTML:
We are creating a game development UI with a level editor and asset library. The design should be modern and clean, using Tailwind CSS. We'll take inspiration from the provided template in terms of layout and animations but adapt it for a game development context. Key components: 1. Header with navigation (Home, Editor, Assets, etc.) 2. Main content area with two main sections: - Level Editor (on the left, taking about 2/3 of the width on large screens) - Asset Library (on the right, taking about 1/3 of the width on large screens) 3. The Level Editor should have a grid for placing tiles, a properties panel, and a toolbar. 4. The Asset Library should display a grid of available assets (images, sprites, etc.) that can be dragged into the editor. We'll use a dark theme similar to the template but adjust colors to be more game-oriented (blues, purples, etc.) Steps: - Use Tailwind CSS via CDN. - Include custom fonts (we'll use Inter and Space Grotesk as in the template). - Create a responsive layout: on small screens, stack the editor and assets vertically. Let's define the structure:... For the Level Editor: - We'll have a grid of tiles that can be selected and placed. - A properties panel that shows properties of the selected tile (or object). - A toolbar with tools (select, move, delete, etc.) For the Asset Library: - Grid of thumbnails of assets (with names and categories). - Ability to search and filter. We'll also add a footer. We'll use the same animation principles (fade-in on scroll, etc.) and the same approach for the template. Let's choose a color scheme: Primary: #6366f1 (indigo) - for accents Background: #0f172a (dark blue-gray) for dark mode Text: #f1f5f9 (light gray) for light text, #cbd5e1 for muted We'll adjust the template's CSS variables accordingly. Note: We are not using the exact same content, but the structure and design principles. Let's code accordingly. # Game Development UI with Level Editor and Asset Library I'll create a modern game development UI with a level editor and asset library using Tailwind CSS. The design will feature a dark theme with vibrant accents, responsive layout, and smooth animations.
Generated HTML Page:
View Generated Page (ID: 55)Text After HTML:
## Key Features of the Game Development UI 1. **Modern Dark Theme**: - Deep indigo and purple accents against a dark background - Clean typography with Space Grotesk and Inter fonts - Subtle animations and transitions 2. **Level Editor**: - Grid-based tile placement system - Visual grid lines for precise positioning - Tile selection and property editing - Multiple tile types with color customization 3. **Asset Library**: - Categorized asset collection (sprites, sounds, animations) - Search and filter functionality - Visual preview of assets - Recent projects tracking 4. **Tools Panel**: - Intuitive tool selection (select, move, delete, properties) - Tile palette for quick access to common elements - Recent levels for quick switching 5. **Responsive Design**: - Adapts to different screen sizes - Stacked layout on mobile, side-by-side on desktop - Touch-friendly controls The UI provides a professional environment for game development with a focus on usability and visual appeal, featuring a cohesive color scheme and smooth animations.
Metadata & Tokens:
Prompt Tokens: 12
Response Tokens: 553
Total Tokens: 565
Timestamp: 2025-07-29 22:33:35
Temperature: 0.60
Top P: 0.95
Top K: 20
Max Tokens: 40000