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Response Details (ID: 31 - UIGEN-X-4B-0729)
Prompt:
Design a UI for a game development tool with a game scene editor, a game object inspector, and a toolbar
Text Before HTML:
We are creating a game development tool UI with a scene editor, object inspector, and toolbar. The design should be clean and modern, with a dark theme suitable for a developer tool. We'll use Tailwind CSS for styling. Components: 1. Toolbar: Contains buttons for common actions (e.g., save, export, reset, etc.) 2. Scene Editor: A large area for arranging game objects (like a game world). We'll use a grid background for the scene. 3. Object Inspector: A panel that shows properties of the selected game object and allows editing. We'll structure the page as: - A top toolbar (fixed at the top) - A main content area split into two: Left: Scene Editor (taking most of the space) Right: Object Inspector (fixed width) We'll use a dark theme with a primary color for highlights. Let's choose: Primary color: #4F46E5 (indigo) Background: #1E293B (dark blue-gray) Text: #F1F5F9 (light gray) We'll also include: - A status bar at the bottom (optional, but common in editors) Steps: - Use a grid layout for the main content (scene and inspector). - The scene editor will be a large canvas with a grid pattern. - The object inspector will have a form with various input fields. Note: We are not implementing the actual functionality, just the UI. Let's code accordingly. # Game Development Tool UI I'll create a modern game development tool UI with a scene editor, object inspector, and toolbar using Tailwind CSS. The design will feature a dark theme with indigo accents, clean layout, and intuitive organization.
Generated HTML Page:
View Generated Page (ID: 31)Text After HTML:
## Key Features of the Game Development Tool UI 1. **Modern Dark Theme** - Professional dark interface with indigo accents for game development environment 2. **Three-Panel Layout**: - Left Toolbar: Essential tools for creating game elements - Main Scene Editor: Large grid-based area for designing game levels - Right Inspector: Detailed properties panel for selected objects 3. **Scene Editor Features**: - Grid-based world space with visual lines - Sample objects for reference - Canvas area with placeholder content 4. **Object Inspector**: - Object details (name, type, category) - Position, rotation, and scale controls - Physics properties (kinematic, collision, friction) - Visual properties (color, opacity, material) - Action buttons for animations and scripts 5. **Responsive Design**: - Mobile-friendly layout with collapsible menu - Adapts to different screen sizes 6. **Status Bar**: - Scene information - Performance metrics - Current mode The UI follows modern design principles with a clean, professional aesthetic that's optimized for game development workflows. The dark theme reduces eye strain during long development sessions, while the indigo accents provide visual hierarchy and highlight important elements.
Metadata & Tokens:
Prompt Tokens: 20
Response Tokens: 432
Total Tokens: 452
Timestamp: 2025-07-29 22:32:25
Temperature: 0.60
Top P: 0.95
Top K: 20
Max Tokens: 40000