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Response Details (ID: 31 - UIGEN-X-4B-0729)

Prompt:

Design a UI for a game development tool with a game scene editor, a game object inspector, and a toolbar

Text Before HTML:

We are creating a game development tool UI with a scene editor, object inspector, and toolbar.
 The design should be clean and modern, with a dark theme suitable for a developer tool.
 We'll use Tailwind CSS for styling.

 Components:
 1. Toolbar: Contains buttons for common actions (e.g., save, export, reset, etc.)
 2. Scene Editor: A large area for arranging game objects (like a game world). We'll use a grid background for the scene.
 3. Object Inspector: A panel that shows properties of the selected game object and allows editing.

 We'll structure the page as:
   - A top toolbar (fixed at the top)
   - A main content area split into two:
        Left: Scene Editor (taking most of the space)
        Right: Object Inspector (fixed width)

 We'll use a dark theme with a primary color for highlights.

 Let's choose:
   Primary color: #4F46E5 (indigo)
   Background: #1E293B (dark blue-gray)
   Text: #F1F5F9 (light gray)

 We'll also include:
   - A status bar at the bottom (optional, but common in editors)

 Steps:
   - Use a grid layout for the main content (scene and inspector).
   - The scene editor will be a large canvas with a grid pattern.
   - The object inspector will have a form with various input fields.

 Note: We are not implementing the actual functionality, just the UI.

 Let's code accordingly.


# Game Development Tool UI

I'll create a modern game development tool UI with a scene editor, object inspector, and toolbar using Tailwind CSS. The design will feature a dark theme with indigo accents, clean layout, and intuitive organization.

Generated HTML Page:

View Generated Page (ID: 31)

Text After HTML:

## Key Features of the Game Development Tool UI

1. **Modern Dark Theme** - Professional dark interface with indigo accents for game development environment
2. **Three-Panel Layout**:
   - Left Toolbar: Essential tools for creating game elements
   - Main Scene Editor: Large grid-based area for designing game levels
   - Right Inspector: Detailed properties panel for selected objects

3. **Scene Editor Features**:
   - Grid-based world space with visual lines
   - Sample objects for reference
   - Canvas area with placeholder content

4. **Object Inspector**:
   - Object details (name, type, category)
   - Position, rotation, and scale controls
   - Physics properties (kinematic, collision, friction)
   - Visual properties (color, opacity, material)
   - Action buttons for animations and scripts

5. **Responsive Design**:
   - Mobile-friendly layout with collapsible menu
   - Adapts to different screen sizes

6. **Status Bar**:
   - Scene information
   - Performance metrics
   - Current mode

The UI follows modern design principles with a clean, professional aesthetic that's optimized for game development workflows. The dark theme reduces eye strain during long development sessions, while the indigo accents provide visual hierarchy and highlight important elements.

Metadata & Tokens:

Prompt Tokens: 20

Response Tokens: 432

Total Tokens: 452

Timestamp: 2025-07-29 22:32:25

Temperature: 0.60

Top P: 0.95

Top K: 20

Max Tokens: 40000