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Response Details (ID: 146 - UIGEN-X-32B-0727)
Prompt:
Make a game development UI with a game menu, game controls, and a score display
Text Before HTML:
We are making a game development UI with a game menu, game controls, and a score display. We'll use the provided template as inspiration for the design, but we'll create a game-specific UI. We'll choose a color scheme suitable for a game interface. Steps: 1. We'll create a game menu that includes: - A start button to begin the game. - Options for game settings (like sound, difficulty, etc.) - we can have a simple dropdown or modal for settings. - A quit button. 2. Game Controls: - We'll have a section for game controls (like buttons for movement, actions, etc.) - We can use a grid of buttons for controls. 3. Score Display: - A prominent display of the current score. 4. We'll use Tailwind CSS for styling and layout. 5. We'll use a color scheme that is vibrant and game-like. Let's choose: - Primary: #FF5E00 (orange) for highlights and buttons. - Secondary: #00A8E8 (blue) for secondary elements. - Background: #0F172A (dark blue) for the main background to make the colors pop. 6. We'll structure the page: - A fixed header with the game title and menu button. - A main section that will show: * The game menu (initially visible, then hidden when game starts) * The game area (grid of buttons for controls and a score display) 7. We'll use JavaScript to handle: - Showing/hiding the menu. - Updating the score. 8. We'll use the template's structure and animation ideas but adapt for a game. Let's design the menu to be a full-screen overlay when the game is not started. Implementation: We'll have: - A header with the game title and a menu button (which toggles the menu when game is not running). - A main section that contains: * The game menu (hidden by default, shown when game is not running) * The game controls and score (hidden when menu is open) We'll use the template's animation for the menu (slide in from top). We'll also include a fixed button to show the menu during the game. We'll use the template's approach for the mobile menu, but for our game menu we'll have it always full screen. We'll create: - index.html: structure - style: in the head (using Tailwind and custom CSS for animations) - script: at the bottom for game logic and interactions. Let's code accordingly. # Game Development UI with Tailwind CSS I'll create a game development UI with a game menu, controls, and score display using Tailwind CSS. The design will be inspired by the template's structure and animations but with a game-focused color scheme and layout.
Generated HTML Page:
View Generated Page (ID: 146)Text After HTML:
## Key Features of the Game Development UI 1. **Game Menu System**: - Full-screen game menu with start, continue, settings, and quit options - Smooth slide-in animation when opening - Clean, game-focused design 2. **Game Controls**: - Responsive control grid for different game actions - Visual feedback on button interactions - Desktop/mobile view toggle 3. **Score Display**: - Prominent score counter with real-time updates - Pulsing animation to draw attention - Clean, readable typography 4. **Game Templates**: - Grid of popular game templates (shooter, platformer, puzzle, simulation) - Interactive cards with hover effects - Visual icons for each template type 5. **Responsive Design**: - Works on all device sizes - Mobile-friendly navigation - Adaptive grid layouts 6. **Game-Focused Color Scheme**: - Vibrant orange (#FF5E00) for primary actions - Electric blue (#00A8E8) for secondary elements - Deep navy (#0F172A) for backgrounds - Bright yellow (#FFD166) for accents The design maintains the template's clean structure and animations while adapting it for a game development context with appropriate colors, icons, and interactive elements.
Metadata & Tokens:
Prompt Tokens: 15
Response Tokens: 605
Total Tokens: 620
Timestamp: 2025-07-27 20:44:09
Temperature: 0.60
Top P: 0.95
Top K: 20
Max Tokens: 40000