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Response Details (ID: 113 - UIGEN-T3-32B-FP8)

Prompt:

Develop a task management board inspired by Trello with draggable cards and custom labels

Reasoning:+-

As the lead designer, my task is to develop a task management board inspired by Trello, with a strong emphasis on intuitive drag-and-drop functionality and customizable labels. The user's core goal is to efficiently organize and manage tasks, making it easy to visualize progress and adjust priorities. To do this effectively, my primary design objectives will be clarity, efficiency, visual appeal, and accessibility, ensuring a seamless and productive user experience.

**I. Foundational Strategy & User Experience Goals:**

1.  **Defining Core Purpose & Design Pillars:**
    Based on the user's request for a Trello-like task management board, the core purpose of this UI will be to provide an interactive and intuitive platform for task organization. My guiding design pillars will be intuitiveness, visual appeal, accessibility, and performance. This means the user journey should feel seamless, allowing users to quickly grasp the board's structure and effortlessly manipulate tasks.

**II. Visual Language & System Design:**

2.  **Establishing a Visual System (Tokens & Theming):**
    To ensure consistency and scalability, especially for future features like dark mode or custom branding, I plan to establish a system of design tokens using CSS custom properties. For example, I would define variables like `--color-text-primary` for the main text color, `--color-bg-primary` for the overall background, and `--color-accent` for key interactive elements. This approach, typically involving definitions in the CSS `:root`, would allow for centralized control over the visual style and easy theme updates, ensuring a cohesive look and feel across the application.

3.  **Color Palette Construction:**
    To evoke a clean, modern, and focused environment, I'm selecting a palette that prioritizes readability and clear visual hierarchy. A light background color, such as `#f8f9fa`, will provide a neutral canvas. A vibrant blue, like `#007bff`, will serve as the primary accent color for interactive elements like buttons and active states, as blue is conventionally associated with action and trust. Secondary colors, such as various shades of gray (`#e0e0e0`, `#f0f0f0`), will be designated for subtle borders and background variations within cards and lists, creating visual separation without distraction. For labels, I'll use distinct, bright colors (e.g., red, orange, yellow, green, blue, purple, gray) to provide immediate visual categorization. All chosen color combinations, such as the planned use of dark text on light backgrounds, will be rigorously checked for WCAG AA contrast to ensure readability for all users.

4.  **Typographic Hierarchy & Readability:**
    For optimal readability and clear information hierarchy, I'll select a modern, clean sans-serif font family such as 'Inter', sans-serif because of its excellent legibility on screens and its versatility across various weights. Headings, such as the board title and list titles, would be differentiated using a heavier weight (e.g., `font-weight: 600` or `700`) and a larger size (e.g., `text-xl` or `text-lg` for lists) relative to body text to draw attention and structure content. Body text within cards will be set at a comfortable reading size (e.g., `text-sm` or `text-base`) and normal weight (`font-weight: 400`) to ensure ease of consumption.

5.  **Iconography & Visual Cues:**
    To enhance understanding and provide quick visual cues without relying solely on text, I will incorporate a set of clear and universally recognizable icons. I will likely use a well-established icon library like Font Awesome due to its comprehensive set of symbols and ease of integration. For instance, a plus icon (`fas fa-plus`) would be used for "Add Card" and "Add List" buttons, universally conveying the action of adding new content. A trash can icon (`fas fa-trash-alt`) will be used for delete actions, providing an immediate visual understanding of the action.

6.  **Surface & Element Styling (Shape, Borders, Shadows):**
    To define interactive areas and create a subtle sense of depth or separation, elements like lists and cards will use a gentle `border-radius` (e.g., `0.5rem` or `8px`) to soften their appearance and make them feel more approachable. Lists will have a subtle `box-shadow` (e.g., `0 1px 3px rgba(0,0,0,0.1)`) to lift them slightly off the background, indicating they are distinct containers. Cards will have a slightly more pronounced `box-shadow` (e.g., `0 1px 2px rgba(0,0,0,0.05)`) to give them a sense of individuality and interactivity. Borders, such as a `1px solid #e0e0e0`, will be used on lists to clearly delineate their boundaries and provide structure.

**III. Structural Design & Layout Principles:**

7.  **Information Architecture & Layout Strategy:**
    To guide the user logically through the task management process, the information will be structured with a clear global header for the board title, a main content area for the task lists, and a visual separation between sections. I'll primarily use CSS Flexbox to create a responsive multi-column layout for the task lists because it offers robust alignment and distribution control, making it ideal for a horizontal arrangement of lists that can adapt to different screen sizes. This will involve wrapping the lists in a `flex-container` with `gap` properties to ensure visual separation.

8.  **Sizing, Spacing, & Rhythm:**
    Consistent spacing is key for visual harmony and preventing clutter. I'll aim to employ a system based on a small increment (e.g., an 8px grid or a framework's spacing scale) to define margins and padding. For example, `padding: 1rem` for list content and `padding: 0.75rem` for cards will provide sufficient breathing room. Gaps between lists (`gap: 1rem`) and within list items (`gap: 0.5rem`) will ensure clear separation. Elements will be sized using fluid techniques where appropriate, such as `min-width: 280px` for lists, to ensure they adapt predictably while maintaining a minimum usability size.

9.  **Responsive Design Approach:**
    The UI must be accessible and functional across various devices, from mobile phones to large desktop monitors. Therefore, I'm adopting a mobile-first strategy. I will define breakpoints (e.g., standard screen widths like 768px for tablets, 1024px for desktops) using media queries (or framework-specific prefixes if applicable) to trigger layout adjustments. For instance, the `flex-wrap: wrap` property on the `board-container` will allow lists to stack vertically on smaller screens, optimizing the experience for each screen size. This approach ensures a robust and adaptable layout.

**IV. Interaction Design & User Feedback:**

10. **Designing for Interaction States:**
    Every interactive element needs clear state communication to inform the user of its status and interactivity. For example, primary buttons (like "Add Card" or "Add List") would have distinct visual treatments for:
    *   **Default:** A solid fill color (e.g., `var(--color-accent)`) with legible white text.
    *   **Hover:** A subtle darkening or lightening of the background color (e.g., `opacity: 0.9` or `background-color: #0056b3`) to indicate interactivity.
    *   **Focus:** A visible outline or ring compliant with accessibility standards (e.g., `outline: 2px solid var(--color-accent)`) for keyboard users.
    *   **Active/Pressed:** A slightly more pronounced color shift or an inset effect for immediate feedback upon click.
    *   **Disabled (if applicable):** A desaturated appearance and a `not-allowed` cursor to show unavailability.
    For draggable cards, a `dragging` class will be applied to the card being dragged, reducing its opacity and adding a subtle `box-shadow` to visually separate it from other elements. A `drag-over` class on a list will highlight the drop target area, providing clear visual feedback on where the card will land.

11. **Crafting Microinteractions & Animations:**
    To enhance usability and provide a polished feel, I'll incorporate subtle microinteractions. For instance, when a card is dragged, a `transform: scale(1.02)` and `box-shadow` change will provide immediate visual feedback that it's active. When a card is dropped, a `transition: transform 0.2s ease-in-out` will ensure a smooth visual repositioning, guiding the user's eye and confirming the action. These will be achieved using CSS transitions to provide delightful feedback and improve perceived performance.

12. **JavaScript for Dynamic Behavior & Logic:**
    To enable the core dynamic functionalities of this board, such as draggable cards, adding new cards and lists, and label management, I will use JavaScript. Event listeners would be attached to relevant elements: `dragstart`, `dragover`, `dragleave`, and `drop` events for card and list drag-and-drop interactions. `click` events will be used for adding new cards or lists, and for handling card deletions. Functions would be responsible for dynamically creating new HTML elements (cards, lists, labels) and appending them to the DOM. Crucially, I will implement logic to update the internal data structure (an array of lists) whenever a card is moved, added, or removed, ensuring the UI accurately reflects the underlying data. This will involve parsing the `data-id` attributes of elements to identify which card or list is being manipulated.

**V. Ensuring Accessibility & Usability:**

13. **Proactive Accessibility Design (A11y):**
    Accessibility is a foundational requirement, not an afterthought. I will ensure this by:
    *   Using semantic HTML (e.g., `
`, `

Text Before HTML:

I'm designing a Trello-inspired task management board, focusing on a clean, intuitive interface. I'm prioritizing drag-and-drop functionality for cards and customizable labels to make task management feel natural and efficient.

Generated HTML Page:

View Generated Page (ID: 113)

Metadata & Tokens:

Prompt Tokens: 14

Response Tokens: 30

Total Tokens: 44

Timestamp: 2025-06-09 18:40:17

Temperature: 0.60

Top P: 0.95

Top K: 20

Max Tokens: 30000